Comic Book

Story Summary

Swordquest WaterWorld Title Screen

Instruction Manual

Contest Entry

Cartridge Label Scan

Rom Image

The Solution

Rooms

Skill Tests

Objects

Clues


Written by Russ Perry Jr.

Originally Published in the 2600 Connection Magazine Issue #6 September/October 1991

View the WaterWorld Comic Book (scanned in by Walton C. Gibson)

Upon entering the Chalice, the twins spy the Crown, which vanishes before they are able to reach it. They are caught in a waterspout that deposits them into WATERWORLD.

Tarra heads for the surface while Torr is caught in seaweed. He discovers a skeleton in the weeds wearing breathing apparatus, and also a creature intent on killing him. Torr manages to kill the thin, discarding his armor, but blacks out and the monster's death throes break away the seaweed. This causes the skeleton to come free, rising to the surface along with Torr's armor. Tarra dives in to look for Torr and sees the skeleton, which leads her to believe that he is dead.

While Tarra cries and Torr floats unconscious, Konjuro casts forgetfulness upon them. Torr wakes to find himself surrounded by sharks. He dives to elude them and discovers a city and its ex-queen Aquana. She was imprisoned by Konjuro eons ago. Since he doesn't remember his own name, she calls him Aquon and expresses a desire to find the Crown of Life to regain her throne.

Meanwhile, Tarra is awoken by whales hunted by a huge ship carved entirely of ice. She ends up on the ship and can't remember her name either. Cap'n Frost calls her Dawn Hair and reveals his desire to find the Crown of Life and to rule all of Waterworld.

Soon, the ship is besieged by whales and the Serpent Unspeakable, under the control of Aquana, and the war is on. After both leaders are incapacitated, Herminus manages to set the twins against each other in a duel, with the scepter that controls the Serpent and the ship Ice Queen as the stakes. However, the twins stop in mid-duel to ask their deities for guidance. They summon the Mentors, who break the spell of forgetfulness. The twins throw down their swords, revealing the Crown of Life, as well as slicing it in two. Aquana and Cap'n Frost are each given half the crown to share the rule of Waterworld, and the sword appears again. As the twins grab onto it, they are carried upward and Herminus is caught in the updraft in an attempt to reach it himself. Meanwhile, Tyrannus and Konjuro prepare to meet the twins in the final realm, AIRWORLD.

(It is a meeting which will never happen...)

 

THE SOLUTION TO SWORDQUEST: Waterworld

 

WATERWORLD ROOMS

ROOM

OBJECTS - (hidden unless pass test)

I

(Shield), Shoes of Stealth

I I

(Amulet), Royal Seal, (Sceptre)

I I I

(King's Ring), Money Purse, Peasant's Ring

I V

Medallion, (Throne), (Warrior's Sword)

V

Chalice, (Crown), Talisman of Passage

V I

(Key), Lamp

0

[ none ]

 

SKILL & ACTION TESTS

TEST

BETWEEN

Ice Floes

II & III, V & VI

School of Octopi

I & II, IV & V

Sea of Sharks

III & IV, VI & 0, (also on RESET)

Tips for passing tests if you don't have passage:

School of Octopi: swim against the right wall

Sea of Sharks: stay in paths of slower sharks as much as possible.

OBJECTS OF PASSAGE IN WATERWORLD

OBJECT

ICON

ALLOWS PASSAGE BETWEEN

Crown

All rooms

Medallion

II & III, V & VI ; (Ice Floes skipped)

Money Purse

III & IV (Sharks skipped), V & VI (Ice Floes)

Royal Seal

I & II , IV & V ; (School of Octopi skipped)

Neat fact: You can enter any room on RESET if you play the attract mode.

In the poem on page 2, "powers of prime" is dilineated. The panel number of a proper word clue is the product of two different prime numbers, and the incorrect numbers are powers of 2.

WATERWORLD CLUES

ROOM

CLUE

PAGE

WORD

OBJECTS (any 4 out of 7)

I

26

8 - 4

hasten

Chalice, Crown, King's Ring, Medallion,
Royal Seal, Scepter, Throne

I I

93

22 - 7

revealed

Crown, Key, King's Ring, Lamp,
Money Purse, Shield, Shoes of Stealth

I I I

85

21 - 4

toward

Amulet, Crown, Lamp, Medallion,
Money Purse, Peasant's Ring, Talisman

I V

77

19 - 5

crown

Amulet, Crown, Medallion, Scepter,
Shoes of Stealth, Talisman, Warrior's Sword

V

16

5 - 5

water

Amulet, Chalice, Key, Peasant's Ring,
Royal Seal, Throne, Warrior's Sword

V I

64

16 - 5

ice

Key, King's Ring, Lamp, Peasant's Ring,
Scepter, Throne, Warrior's Sword

0

32

10 - 2

cold *

Amulet, Chalice, Key, Royal Seal,
Scepter, Talisman, Warrior's Sword

The correct phrase is "Hasten Toward Revealed Crown."

Titles bestowed by Atari are unknown and Certificates of Merit may have not been awarded at all. Unfortunately, the story was never finished. There have been rumours that DC Comics might complete and release the story as a graphic novel. I don't know if this is true, but I would like to see it. I also wonder if AIRWORLD was started, or even finished. I've never seen it offered as a prototype, but it is conceivable that it may be floating around. This is the end of our three-part Swordquest feature. I hope you enjoyed the journey! Happy hunting!

Solution Written by Russ Perry Jr.

Originally Published in the 2600 Connection Magazine Issue #6 September/October 1991 by Timothy Duarte

HTML version by Lafe Travis

Thanks to Atari for creating the Swordquest games.


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This page was modified on December 27, 2000.