Deathtrap Dungeon
Walkthrough
by Lafe Travis
This is the solution for Fighting Fantasy Book
#6 Deathtrap Dungeon by Ian Livingstone -- there is a videogame of Deathtrap
Dungeon, but I do not know how it compares.
It's probably my favourite book of the Fighting
Fantasy series, one reason being it occurs on May 1st, which also happens to by my
birthday.
Deathtrap Dungeon is full of deadly situations,
most of them can end your adventure if you choose wrongly. You'll likely be killed dozens
of times, so learn from your mistakes and take notes. Taking the wrong branch in a
passageway can lead you to death, or miss out on important items. The Bloodbeast room can
be arrived at from different places in the dungeon.
The challenge is made more difficult by the
numerous tests of Skill, Stamina and Luck you'll be asked to make throughout the
adventure. Even if you know the correct path through the Dungeon, you will need good dice
rolls to finish. There are many battles to be fought along the way, which will undoubtedly
wear down your Stamina. Take advantage of areas where you can restore your Skill, Stamina
and Luck scores.
It's interesting that only the correct path has
you encountering all your other competitors. You'll learn from the Elven woman that
different gemstones are needed to escape from the dungeon. The correct combination of
gemstones at the end is not hinted at anywhere, so it is just a matter of guessing. Not
all the gemstones in the dungeon are useful. My solution does not have you collecting any
gems that you do not need.
Other items I haven't found a use for are the
Wooden Mallet and 10 Iron Spikes, the Brass Bell, the Goblet, the Wooden Balls and the
Mirror. These items may be safely disposed of when you're called to sacrifice something
from your inventory.
It is not possible to get through the Dungeon
unscathed, but the key is to get all the way to the finish without losing all your
Stamina.
DO NOT READ ANY FURTHER IF YOU
DO NOT WANT TO SPOIL THE SOLUTION
Starting Items: Leather Armor, a Sword, a
Backpack containing provisions (food and drink), and a Potion (you can choose a potion of
Skill, Stamina or Luck to bring with you.)
Although not mentioned at the start of the book,
I'm assuming that you ARE starting with a shield; simply because of reference #68, which
does not question the possession of a shield. But reference #222 questions the possession
of a shield (failure to have one will cost only 2 Stamina points from the Manticore's
spikes). A shield can be gotten by killing the Pit Fiend and investigating the trap door
underneath, but it's hardly worth the risk.
In this solution, I've assumed that all battles are
won and all Skill, Stamina and Luck tests have been passed. If you don't want to play it
that way, you can still follow along in the walkthrough; many of the failed ability tests
will link you back to the correct path after the penalty reference.
Now the solution...
(1) You enter Deathtrap Dungeon
(270) You open the box - 2 gp!
(66) You read Baron Sukumvit's note and continue
along
(119) Head east (following only the single
footprints)
(56) Continue East, toward the obstruction
(373) Climb over the obstruction
(13) You head east
(147) Drink the liquid - +1 Stamina Point!
(182) You start off north again
(25) It's getting hotter and hotter...
(197) It's a good thing you drank the liquid
(156) Try to slide the iron plate on the door
(208) You want to jump over the pit and get the
rope
(326) You've now got a rope in your inventory
(380) The only way to avoid damage is to roll a
5 or a 6.
(257) You win the battle with the two Orcs
(164) 1 gold piece and a Hollow Wooden Tube -
you go west
(299) You open the closed iron door - a dead
competitor!
(126) Search the unfortunate Barbarian - dried
meat
(226) Eat the dried meat; add 3 Stamina!
(83) Leave the chamber and continue west
(37) You follow at least least three pairs of
footprints
(351) Climb the idol
(396) You have a rope
(151) You prise out the left eye
(240) Battle the two flying guardians
(89) You've got an Emerald! Climb down the idol
(54) Hopefully you're lucky (if not, you'll lose
your rope)
(239) Leave this chamber and continue north
(344) Keep walking north - a shaft of blue light
with faces!
(229) Walk through the light - hear the spirit
girl's poem
(107) Continue north
(267) Continue along the tunnel
(68) Go east at the junction
(30) Jump over the pit carrying all your
possessions
(60) Test your Luck - you are lucky!
(237) Head east
(12) Open the wooden door
(382) Wait for the question - you see a
competitor's fate
(391) The Knight weighs 200 pounds - +1 Skill,
Stamina and Luck!
(100) You continue north along the passage
(87) Open the door with the X on it
(381) The door opens into a large room
(331) Take the parchment from the Skeleton
Warrior
(71) The Skeleton comes to life - you must
battle it
(128) You learn the Manticore rhyme and leave
through the alcove
(35) Ignore the mushrooms and step through the
archway
(124) Burst through the trapdoor with your sword
drawn
(81) Kill the goblins
(307) Open the cupboard - a wooden mallet and 10
iron spikes
(136) Leave through the north door
(78) Continue heading north
(301) Crawl down the pipe
(162) Crawl back out of the pipe with the wooden
box
(142) An Iron Key and a Sapphire! +1 Luck.
Continue north.
(338) You walk over to two Orc bodies on the
floor
(123) Take the necklace from the dead Orc +1
Skill and Stamina!
(282) Continue north - you run into one of your
competitors!
(22) Head west with the Barbarian
(63) Accept the Barbarian's offer
(194) You follow the tunnel at the bottom of the
pit
(52) Open the red book and read about the
Bloodbeast
(138) Open the black book and drink the liquid
(397) You can now detect traps - +2 Luck points
(369) Continue north with Throm
(288) Fight the Cave Trolls
(221) Continue east with Throm (unless you want
to risk the ring)
(60) Head straight for the archway
(365) Persuade Throm to take the Dwarf's test
(191) Predict the total will be less than 8
(greatest probability)
(152) Hopefully you roll less than 8 on two dice
(55) A skill test - can you grab the Snake by
the neck?
(40) Choose RUIN MOAT (The Scorpion is harder to
fight)
(163) You battle the Minotaur
(363) Eat and Drink the Dwarf's offerings - +2
Stamina
(302) You must battle Throm to the death
(379) If you kill Throm
(213) Walk into the crystal tunnel
(108) Investigate the buzzing sound
(59) Continue west
(341) Stand your ground with your sword drawn
(367) Talk to the Crippled Servant
(244) Pay him 1 gold piece for advice
(109) Learn how to find the Doppleganger Potion
and continue on
(24) Go north at the junction
(324) Sit in the bird chair
(256) You've talked to the Crippled Servant
(188) You've got the Doppleganger Potion. You
continue north
(155) You can remember the spirit girl's poem
(378) Dive into the water
(112) If you're lucky, all your stuff won't get
wet
(356) You set off north again
(170) Enter the cavern and investigate
(281) One of your competitors, the Elf Woman,
needs your help!
(399) You eat the bread +3 Stamina! Monkey
Charm, Daggers & Mirror
(192) You should lift up the iron grille in the
floor *
(228) Reach for the Grappling Iron and Leather
Pouch
(150) If you're lucky, you'll only lose 1 Skill
point - Brass Bell
(292) Keep walking along the tunnel
(230) Troglodytes! Drink the Doppleganger Potion
(385) Run over the bridge
(86) A heavy wooden door. You have an Iron Key
(187) You decide to walk toward the beckoning
voice
(360) Give the man the Mirror from your backpack
(328) Poison Ivy the Troll Female! Try and talk
your way out
(99) Continue the conversation -
"smash!"
(266) Search her room - an old bone
(305) You find yourself standing at the end of
another tunnel
(253) You hear barking dogs. You have an old
bone with you
(315) You run past the dogs and down the tunnel
*
(129) You arrive at a high wall. You have a Rope
and Grappling Iron
(361) Throw your Bone Monkey Charm at the Pit
Fiend
(82) If you're lucky, you get past
(214) Ignore the notice and carry on north
(312) The Ninja opponent! If you're lucky,
you're not hit
(232) You must defeat the Ninja
(320) You still have your weapons
(330) A Diamond! Eat the rice and drink the
water - +1 Stamina
(269) Rub some ointment on your wounds - +3
Stamina!
(90) Slide down the chute; a repulsive
Bloodbeast!
(172) You've read about the Bloodbeast in the
leather bound book
(278) You only need to hit the Bloodbeast twice
(134) You run around to the tunnel exit
(222) A Manticore! You've read the Skeleton
Warrior's parchment
(196) You have a shield - you fight the
Manticore
(364) You arrive at a door with a Gnome
(31) You possess an Emerald
(376) You have a Sapphire
(62) You have found a Diamond
(177) A=Sapphire B=Emerald C=Diamond -- Three
Crowns!
(243) You need to be lucky (otherwise lose 3
Stamina)
(400) You are the Champion of Deathtrap Dungeon!
An alternate path would be:
* Skipping the Floor Grille (at 192 choose
292), so you'd have to battle the Pit Fiend (at 315 choose 245), but this would allow you
to retain your Skill and retrieve the Shield from the trap door for even more Skill !
Creatures of Deathtrap Dungeon You Must Battle
First ORC Skill: 5 Stamina: 5
Second ORC Skill: 6 Stamina: 4
First FLYING GUARDIAN Skill: 7 Stamina: 8
Second FLYING GUARDIAN Skill: 8 Stamina: 8
SKELETON WARRIOR Skill: 8 Stamina: 6
First GOBLIN Skill: 5 Stamina: 4
Second GOBLIN Skill: 5 Stamina: 5
CAVE TROLL Skill: 10 Stamina: 11
MINOTAUR Skill: 9 Stamina: 9
THROM Skill: 10 Stamina: 12
PIT FIEND Skill: 12 Stamina: 15 (This
battle can be avoided if you have the proper items and Luck roll.)
NINJA Skill: 11 Stamina: 9
BLOODBEAST Skill: 12 Stamina: 10 (but you
only need to hit it twice.)
MANTICORE Skill: 11 Stamina: 11
This Document was created on
February 4th, 1998
It was modified on Sunday, October 14, 2001